When you make your first attack on your turn, you can decide to attack recklessly. Reckless AttackStarting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. To gain this benefit, you can't be blinded, deafened, or incapacitated. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. You can use a shield and still gain this benefit.ĭanger SenseAt 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. Unarmored DefenseWhile you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th. Once you have raged the maximum number of times for your barbarian level, you must finish a long rest before you can rage again. You can also end your rage on your turn as a bonus action. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. If you are able to cast spells, you can't cast them or concentrate on them while raging. You have resistance to bludgeoning, piercing, and slashing damage.When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.You have advantage on Strength checks and Strength saving throws.While raging, you gain the following benefits if you aren't wearing heavy armor: On your turn, you can enter a rage as a bonus action. RageIn battle, you fight with primal ferocity. ( a) two handaxes or ( b) any simple weapon.( a) a greataxe or ( b) any martial melee weapon.Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and SurvivalĮquipmentYou start with the following equipment, in addition to the equipment granted by your background: Proficiencies Armor: Light armor, medium armor, shields Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Hit Points at 1st Level: 12 + your Constitution modifier Hit Points Hit Dice: 1d12 per barbarian level You have to go down to kill the pillagers yourself, and after some time, the evoker will spawn, and you can get a totem of undying.As a Barbarian, you gain the following class features: There, your raid farm is complete in Minecraft, and you will need to get the bad omen you can get by killing some pillagers. Place two more buckets of water at the opposite corner of the trench. Then place a water bucket in the trench that flows to the hole. (Step 17): Then, on the trench, place 4 fence gates, 3 below the surface and 1 below them. Read: How to make an Iron farm in Minecraft?.Then place the lava between the signboards on the wall. You can place things on top of each other by holding the crouch button. (Step 16): Place down 2 fence gates and 3 signboards like in the picture. Build a 3*2 wall on the front and cover the rest of the rim with trapdoors. (Step 15): Go to the surface and replace the rim on the outside with stone. Also, place the trapdoor on the hopper and underneath the glass block on the roof. Place a glass block on the roof, so raiders can’t come out. Place a hopper that directs stuff to the chest. (Step 14): Go down to the 22 blocks hole you dug first. (Step 13): Bring another villager and drop him into the hole that connects to the 3 33 room, then close it. (To make the mine cart go up, put powered rails between rails with Redstone torches on the side.) After the villager enters the platform, build a roof. (Step 12): Build a Temporary road to bring the villager through a mine cart. ( The stone in the second pic is a block to build the glass block from outside.) Build the 3 blocks high wall to prevent escaping of villagers. (Step 11): Go back up and destroy the 3 glass blocks you used to build the 3*3 glass platform, then cover the platform in the glass. And cover this with glass blocks except for the middle row, then light the room with a light source to prevent mobs from spawning in your raid farm in Minecraft. (Step 10): Place a bed on the left and a lectern on the right side, and remove one block on the right to place water.
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